Many interactive design media companies
sell ‘prefab’ templated approaches that
they stretch to try to meet your needs.
But if you really want to stand out,
to rise above the noise
you need a unique approach…
not some variation on a prefabbed solution.
Let us design and build your project
for maximum effect.
Red Hill Studios is an evolving, dynamic collection of talented designers, artists, programmers, writers, and project managers. We strive to create media that matters and helps make the world a better place. We encourage team members to explore external projects (Kickstarter, etc.) and we have a flexible work management system that allows people to take unpaid leaves to pursue their passions.
Who We Are
Bob sparks the creative efforts at Red Hill.
A leading educational and health game designer, Bob draws from a diverse background of engineering (MIT), award-winning PBS/Discovery documentary filmmaking (Peabody, Emmy awards), and more than 20 years of creating innovative interactive products (Codie, Parent’s Choice, and many other awards). He presents frequently at leading conferences and organizations such as GDC, Games for Health, National Science Foundation, White House OSTP Health Summit, and the National Academy of Sciences. His current works focuses on gestural interfaces and responsive design for mobile educational experiences. He’s an active ‘timelapse photographer’ and nurturing father to his creative 15-year-old daughter. .
Kevin drives the technical innovation and production efficiencies at Red Hill.
An industry veteran with more than 20 years at leading firms such as Ariba Networks and the Center for Design of Educational Computing at CMU; Kevin keeps his technical edge sharp by continually evolving as emerging technologies create new opportunities. His current focus: applying Angular JS to improve software accessibility. Outside of Red Hill, Kevin expresses his creative energies through poetry and spoken word performances.
Extensive product/project management experience producing digital content.
As Senior Producer, Jon works has proven client management skills, including product/project initiation, client/team communication, requirements negotiation, scope change oversight and conflict resolution. Expert in all phases of product/project development/control such as proposals, budgets, requirements documentation and schedule management plus UX/UI design, development, quality assurance and implementation/maintenance.
Jan specializes in sleek server software that creates the kind of magic that only servers can do.
Jan also knows his way around clever client side coding. He has developed complete technology stacks to support transactional commercial services. He crafted his programming skills at leading SF Bay Area companies such as Critical Path and Octopus, and continues to add to his programming toolbox (Angular JS, Jquery, JqueryUI, C++, Java, Python, Django, and AJAX). Like most people at Red Hill, Jan has diverse interests including running an organic farm on the side.
Patrick's artistic efforts amaze and inspire.
The art that springs from Patrick’s mind and fingers has dazzled numerous books, posters, and a current Kickstarted graphic novel, World War Kaiju. At Red Hill, Patrick designs and adds the playful, artistic touches that transform instructional programs into engaging educational experiences. Patrick returned to Red Hill in 2010 after 7 years at Marvel where he fulfilled a childhood dream of getting paid to draw his favorite comic book heroes. During his first phase at Red Hill, Patrick and Bob Hone partnered on a suite of science games for PBS Kids that have been played more than 40 million times over the past 8 years.A fountain of creative energy, Patrick has numerous outlets for his artistic passions including murals and providing master art classes and instruction.
Barbara designs engaging user experiences that combine crisp graphics and clear actions.
Barbara’s approach to user experience design focuses on the interests and needs of the people who use our software – the students, children, patients, and the general public who want to learn, to improve, and thrive. With our audiences in mind, she can fine-tune the design to anticipate what they’ll want and need – maximizing the impact. She’s our in-house visual accessibility maven and active practitioner of ‘flat, responsive design.’ When not designing innovative interfaces, Barb keeps busy with her two young children (very busy).
Charlie builds innovative software solutions that often 're-define' what's possible.
Charlie plays with code likes he plays his keyboard – with style, precision, and gusto. Combining a visual designer’s eye and a mathematician’s conceptual dexterity, Charlie has been creating engaging visitor experiences at leading science museums for more than 20 years. As Senior Programmer at Red Hill from 2006 to 2012, Charlie designed, coded and led technical teams that achieved a string of ‘hits’ including a custom inertial tracking sensors for balance games, complex course management systems, sensor-driven museum exhibits, Red Hill’s popular Painting with Time iPad app, and the dazzling Panopticon mobile VR technology. Charlie consults with Red Hill on top level architectural design issues and dabbles in our consumer iPad apps form time to time (when he’s not playing music at local SF area venues as part of the Base Nine band).
Brian's enthusiasm provides the mojo that keeps everything moving forward.
As Production Manager, Brian choreographs the day’s events to help people stay focused, while still enjoying what they do. Brian combines practical, battle-tested skills with team-building prowess to maximize Red Hill’s efforts. An accomplished front-end coder, video editor, writer, and project manager, Brian enables and empowers all around him. An active tinkerer outside of Red Hill, Brian continual develops new concepts and ideas like the “Chemistry Cab”.
Brandon's eclectic mix of skills and passions helps shape Red Hill's culture .
Brandon’s unique combination of programming expertise, media production chops, a philosophical perspective of media and communication, as well as his active and inquiring mind, contributes incisively to Red Hill’s innovative design process. He consults on new interactive prototypes, responsive mobile design, and Red Hill’s consumer iPad apps.
If you want to be part of the marching band, hundred strong, strutting down the field, then there are plenty of companies looking for you to staff their ‘armies.’
If you would like to play with other musicians in a small jazz band, then we’re happy to talk to you.
Red Hill Development Approach
Goals and Needs Analysis
We work closely with your team to identify the specific needs, objectives, and measurable goals for your project. Who are you trying to reach? What kind of data do you want to collect to demonstrate effectiveness? Addressing these key questions up front helps focus the team on the mission ahead.
We take a global view of your project, analyzing technological innovations that can be prototyped and revised, integrated content creation and updating systems that streamline production, adaptive learning systems that can customize educational experiences, and complex data tracking that can measure program efficacy. We know how to design and manage complex projects on multiple platforms – within a budget and on schedule.
Let the Ideas Fly!
New technology advances are empowering radically new types of interactive experiences. Our designers have an incredibly broad range of expertise – from physical interfaces for museums to gaming platforms and even Peabody-award winning videos. We enjoy collaborating with clients to find the most impressive, practical solution.
Dynamic interactive media should “feel good” when you use it on a tangible, visceral level. It should make sense and help you get smarter or better in some way. Rapid prototyping helps project teams quickly test ideas to find the best solutions.
It’s great to see the design ‘leap off the page’ when clever coding energizes the experience. Often, these rapid prototypes can be completed within 3-4 weeks of the start of the design phase.
Custom software development requires close collaboration among tight-knit teams of clients, subject matter experts, artists, programmers, engineers, and project managers. Red Hill has developed a suite of online design and development tools and templates that streamline the design process and carefully document the vision.
Red Hill has produced more than one hundred complex interactive programs, which involve nearly every kind of media possible including responsive real-time 3D, beautiful pre-rendered 3D, stunning scientific visualizations, whimsical 2d cel animations, and crisp graphical presentations. We track production carefully to maximize output while minimizing costs.
Our collective team of client-side specialists, server-side programmers, and architectural engineers has the breadth and depth to select the most appropriate technical approach: Angular JS, Objective C, Python, Django, Grunt, Yeoman, Bootstrap, etc. We support accessible software design and open software consortia.
The alpha version is where is all comes together – where media and code perform an intricate dance to produce an engaging, rewarding experience. This ‘first rehearsal’ often reveals areas that need more attention or possibly revisions. We hold back part of the production project to support these ‘refinements’ that can make all the difference in the final product.
Testing (multiple platforms)
Interactive software runs on so many devices, in so many browsers, connecting to so many servers … that standard Beta testing doesn’t work anymore – you need to catch bugs earlier in the process. Red Hill executes unit testing of all core software components – which dramatically streamlines testing at the end of the process.